After hearing the game pitch of protecting the mythical Minotaur from the "heroes" attempting to slay it, I was excited to join the project as lead artist. In a team of seven students and with a deadline in eight weeks we built Daidala from scratch to be displayed at the Gotland Game Conference 2021 - with great success: Daidala won the Best in Storytelling -award and was ranked #2 overall.
My responsibilities were guiding the art team toward an aesthetic whole, designing two of the characters (Minotaur and Hoplite), art for the menus and HUD, frame-by-frame animations (for traps and GUI), and most of the environment assets.
Created in 2021 using Unity and Krita.
Daidala can be played in browser at https://marpal.itch.io/daidala
Recorded gameplay.