I created and built the playable environment for Wobblodds - a 3D platform fighting game. After two months of production with a team of seven students, Wobblodds was displayed at the Gotland Game Conference 2022 winning the Public Choice -award.
The art direction was set together by the team, and for the environment I was given the prompt "otherworldly but not alien".
Created in 2022 using Unity, Maya, Substance Painter, and Krita.
Wobblodds can be found here: https://wetwaterstudios.itch.io/wobblodds
In-game footage [1/3]. I built the surrounding non-playable area in a separate scene and captured it with a reflection probe to be used as a skybox image to optimize for performance.
In-game footage [2/3]. I used shaders and particle effects to bring life into the environment: swaying of grass and leaves, floating spores, flowing water, and the shimmer of the surrounding forcefield.
In-game footage [3/3]. The goal is to knock the opponent off the arena. This affected the design of the environment as it should not obstruct the gameplay.