I planned, created, and built the environment and level for the Halloween-themed cute platformer game Spooky Bonanza. It was made at the Pelifarmi-training in Oulu by a team of five with one week of planning and five weeks of production.
Created in 2025 using Unity, Blender, Substance Painter, and Krita.
Published at: https://abysska.itch.io/spooky-bonanza
Final environment [1/4]: "Onboarding"
Final environment [2/4]: "Dungeon"
Final environment [3/4]: "Party"
Final environment [4/4]: "Crypt"