I planned, created, and built the environment and level in Unity for the Halloween-themed cute platformer game Spooky Bonanza. It was made in 2025 at the Pelifarmi-training in Oulu by a team of five with one week of planning and five weeks of production.
We aimed for a fun, casual, and accessible experience - so the difficulty was kept quite easy. To still keep the level interesting, I added variation through visually distinct areas, perspective changes, shifting the gameplay focus between exploration, platforming, and combat, and gradually increasing the challenge.
I've included a walkthrough of the entire game at the end of this page.
Published at: https://abysska.itch.io/spooky-bonanza
Level Highlights. In terms of mechanics, the jump is progressive, and the player can also glide, attack, and block.
Walkthrough [1/8]: Onboarding
Walkthrough [2/8]: Dungeon | Corridor
Walkthrough [3/8]: Dungeon | Vertical Section
Walkthrough [4/8]: Party | Gallery
Walkthrough [5/8]: Party | Dining Room
Walkthrough [6/8]: Party | Courtyard
Walkthrough [7/8]: Crypt | Upper Corridor
Walkthrough [8/8]: Crypt | Vampire's Coffin & Ending